SvennoJ said:
Ram also puts a limit on world size and how dynamic/interactive a world can be. That's where the innovation is that will be held back by the the existence of a console with less memory. For example Minecraft, it works on everything, but not the full fat unlimited world experience. Different editions all have different limits on number of active 'actors' and world size. Fine for different systems, yet here game play parity is assumed to be a must. |
I hear ya, but what I am saying is the first compromises Series S would have to make is lowering asset quality and resolution. RDR2 on PC for example uses about 3-4GB more VRAM when in ultra vs low settings. Then lowering resolution can save about 1GB depending how low the resolution goes. My numbers might not be entirely accurate by the way.
Anyway, I am suggesting developers don't have to build for Series S' 8GB per se. You have to consider 9th gen games are already using many GB on textures, certainly more then 8th gen did.
Hence, the Series S will probably have texture quality that resembles 8th gen when memory is being pushed. While Series X and PS5 are expected to go well beyond that.
Now I am not arguing Series S memory will never be a problem. I am only arguing higher end machines will use more RAM just on visual polish. Some Series S games are considerably smaller as well because of the lower quality assets.
Minecraft is for machines that vary wildly in RAM. Vita, 3DS, PS360, X1, PS4, etc. Several platforms mentioned have less than 1GB of RAM. So not a great example.
World complexity also depends on how efficiently menory is used. I mean 7th gen games like Skyrim and GTA5 have impressive worlds using a fraction of memory 8th gen has.
I am a tad confused how much memory 8th gen consoles used. I've read PS4 used 4.5GB. X1 used 5GB, maybe a little more. Eitherway, multiplat games were bulit for whatever PS4 had. So saying 8GB is zero progress is incorrect. Series S still has several GB more along with SSD to stream data quickly.
So I agree that memory could be an issue, I think there should have been less compromise. But I am also considering Series X and PS5 are expected to use considerably more RAM just on visuals. Maybe the SSD could also help in some cases.
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