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SvennoJ said:
OneTime said:

To get a meaningful reduction in price you have to lower the specs a fair chunk. You can't really save the money on the box, cables, controllers, PSU, shipping, etc...

Ultimately though the games will be the same to play. They will just look "last-gen" in places where the scene gets busy.

Yep, the Series S will hold back innovation, especially due to it's lower RAM. It will be the same as One X to One, thus the Series gen is really a 8 GB RAM / 4 tf generation with the pro (higher res) console available at launch. It will be interesting to see what effect it will have on multiplats after the transition period and if ps5 exclusives will pull ahead in terms of innovation (already do with duel sense I guess)

Not that there won't be a difference with last gen, faster CPU, faster RAM, faster GPU, SSD, it just won't fully utilize the Series X GPU apart from (imo) useless native 4K and 120 fps. All for short term gratification. Or perhaps MS wants to take Apple's path, release upgrades more regularly and quietly drop support / no guarantees for older hw versions. (Or you can still stream the game)

Anyway already at 1080p at launch instead of 1440p on many titles that aren't even next gen games. 900p and 720p will be back.

1. The Series S has less RAM, but its also going to use less RAM than PS5 and Series X by having lower quality assets and resolution, these two things combined can account for a significant amount of RAM. So the impact of less RAM isn't quite certain yet.

2. One X wasn't designed to innovate. The additional RAM helped with resolution and higher quality assets when developers opted to put them in.

3. Series X and PS5 are generally going to target 1440p+ and maybe 60 fps. With that said, Series S could opt for dynamic 1080p, lower graphics settings and even 30 fps if necessary. AC:Valhalla opted for reduced resolution and performance to maintain 9th gen visuals. Meanwhile DMC5 just disabled RT for Series S, while Watch Dogs compromised resolution with RT. There are many options developers have, kinda like when tweaking a PC game's settings.



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