JRPGfan said:
Someone asked John if its true the PS5 version runs better (on avg better frame rates, less frame tearing) ^ that was his reply on twitter.
PS5 spends 98,1% of the time at 16.67 ms or under. |
Found this interesting from june. Looks like What devs where claiming about ps5 being easy for development true after all.
I mentioned one aspect of the system design choices being different. Imagine when people have more time to really optimize their code/data and hit these caches more often. https://t.co/AIpTLZHu0Q https://t.co/6PJJfhpWMc
— Matt Hargett (@syke) November 11, 2020
That is certainly one dimension of reducing inter-fabric latencies. cache latencies/invalidation and inter-core bandwidth are primary problems to solve for 120fps gaming, more so than raw RAM bandwidth IMO. latency on going out to RAM is a killer when your frame time is 8ms.
— Matt Hargett (@syke) June 30, 2020
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.