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padib said:

You're comparing the quarterlies of a game that came out 3 years ago with the quarterlies of a game that came out 2 years ago (Jan 2019). The game that came out 3 years ago, if it sells as much as a game that came out two years ago, it means that the game that came out 3 years ago is a god beside the one that came out two years ago, because to maintain sales after 3 years, the game has to have strong selling power.

Quarterlies point handled.

As for NSMBU Deluxe launching in January 2019, well one argument breaks your point: Animal Crossing was released in March 2020, which means that if NSMBU had selling power, at this point in the Switch's life, it could have been up there. But it's not, because it doesn't have the same scale selling power.

Launch date point handled.

So it proves my point, that 2D Mario is now out of date, and for Nintendo's standards, it falls short. As for Sony and MS standards, it's up there right now at 8M. But we're talking about a scale where games sell 15-30M, not 8-12M.

Let me strengthen my point even more. Mario Maker 2, the most ambitious 2D Mario game to date, sold 5.5M units according to the March 2020 results (I haven't checked newer numbers). So it's not just NSMBU Deluxe, but all 2D Mario is now unable to match the selling power a proper 3D Mario can produce nowadays.

This is why people are calling you out as you're using strawman arguments what exactly has AC got to do with the selling power between 2D and 3D Mario? Absolutely nothing not only is it a different game operating on different factors the sheer fact that you think bringing it up actually tackles any point is a prime example of why you got the replies you did it would be like someone using COD to compare to 3D Mario to reference it's lesser selling power.

2D Mario has always been a leg based seller that has sold over the course of a platform's life that's why it sold 20m very often unlike 3D Mario, the quarterly performances show the 2D game having more selling when we add up the numbers and over time it adds up to more another thing to highlight is you bring up SMO coming out 3 years ago but ignore that NSMB was already out on a prior platform yet still is outperforming/matching SMO, NSMBU was out in 2012 five years before SMO yet goes blow for blow with it.

Mario Maker is no different than RPG maker to compare it to mainline 2D Mario would be like comparing the latter to mainline JRPGs like FF or Persona it highly misses the mark as one is a full on stand alone game the other pushes user created content even then MM2 5.5m is on pace to possibly hit 10m which is the average for 3D Mario. That's another point you seem to want to avoid the actual series performance I highlighted 2D Mario's frequent sales at the 20m mark while on the 3D Mario side of thing only SMO has ever got where it is, NSMBD's 14m and counting is just business as usual while SMO is new ground for 3D Mario.