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the title of this article doesn't even make sense, he's not saying they didn't need one when clearly they wanted and expected Halo Infinite to be their big one before it got delayed. it's not like they just said "nah we don't need any there" from the start. he's saying that having a strong launch lineup, when compared to having a good first year/holiday lineup, isn't as important in the end, which ultimately isn't wrong no matter how much it admittedly sounds like a spin at first glance

the consoles will always sell out at launch to the hardcore crowd who follows gaming actively (assuming there's no Wii U levels of terrible marketing) regardless of whether those new games are there yet because they'll still want the new hardware while knowing the games will come eventually. in this instance while it certainly would have been better for them to have a big game ready, the consoles still sold out to the people who always just wanted the new hardware like always, now they can focus on making sure they have big games ready for the first year & holiday to keep the momentum going. the people buying the console knew what games were available, they were fine with it.

hell, most launch games are ass anyway. the PS5 is the first exception in a while where it actually launched with more than on 1-2 decent new exclusives. (3-4 in this case which is remarkable)

Last edited by FloatingWaffles - on 13 November 2020