I've never saw any official statement
I wonder how many copies each Nintendo game need to sell in order to break even its costs
It will gave us the idea which franchises are truly profitable and are hard caring Nintendo financially
Unlike movie industry, it's not common to show development costs of big productions. As far as the cinema goes, the box office performance each title must be sustainable. Meanwhile gaming studios are more likely to have some AAA games operating at loss as a proxy to building branding loyalty, while profiting a lot from cheap ports and remasters
Not a lot of info out there...
It's been reported that Fire Emblem Awakening would have needed to sell 250K to continue the franchise.
So... 250K would have been just about 10million in revenue. About 1/5 of that would probably be gobbled up by retailers. Meaning 8 million would have been profitable. There's also other non-development costs like shipping/packaging, etc. Based on that, I'd guestimate the budget at somewhere around 3-5 million, but that's just speculation. And obviously games on Switch are generally going to be more expensive to develop.
250k does not seem enough pay all bills. I'm assuming with 250k was the minimum it needed to sell so they could try again, even with losses
I dunno about that. Fire Emblem doesn't seem like it would be that expensive. The gameplay is relatively simple, no physics, very little voice acting. 90% of the story is told through sprites and text. Characters didn't even have feet. Seems like 10 million would be enough to pay everything off and have a little left over.