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New course uploaded over this past weekend and updated to Op.  I had played another creator's course recently called "Mouse Trap", and while it had nothing to do with it, the title reminded me of the classic game I used to play frequently on ColecoVision in my childhood.  "Mouse Trap" was a popular Pac-Man clone back in the day, so I decided to try and recreate it in Super Mario Maker 2.  I used the underwater theme and frog suit again to speed up navigation of the maze.  I used Chain Chomps in place of the enemy cats, since they seemed the most adept at navigating the underwater maze as an enemy that could kill Mario in 1 hit, while also adhering to the physics of the walls and doors.  I used Red Blocks and On/Off switches to simulate the opening and closing of the original games Red, Blue, & Yellow Doors.  It would have been nice to have different kind of "doors", but I had to avoid using the P Switch, because it would have turned all of the coins to bricks.  I used Red Coins in place of the "Bones", although these serve only a visual connection to the classic version, since I spread ? Blocks around the maze with Invincibility Stars to be used as your mouse's transformation into a dog.  But, you do need all the Red Coins to create a Key that will access the Flagpole room at the end of the course, and the Flagpole is only accessible if you have munched all "92" bits of cheese (Coins) in the maze.

Mouse Trap (ColecoVision)

Course ID: RVY-PYV-GFG

Description:  Weave through a maze of doors & corridors as a mouse munching bits of cheese.  Open and shut doors to escape pursuing cats (Chain Chomps).  Collect bones (Red Coins) and turn your mouse into a cat-biting dog (using Star Power Ups). 

Likes: 7

Played By: 11

Clears: 7

Attempts: 14

Clear Rate: 50.00%

World Record: 2:22.684 (Luigi05)

Uploaded: 11/8/2020

Last edited by Mandalore76 - on 17 November 2020