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Serious_frusting said:
This doesnt surprise me. I bet its going to end up being a situation where its "easier" to extract the juice from the PS5 topped with how revolutionary the storage/memory systems are. It could be the case that the new storage/memory systems are going to have a bigger affect in the real world than consumers not in the know would have thought. I believe the is a reason so many developers were getting so giddy of the PS5 dev kits. Xbox needs a patch though. That console is far too powerful to be having issues like this. Bad form on the developer. The problem is though when you are making so many versions of the same game even though you do cross build them, you cant get them all out on time in perfect condition. Well it will make it more difficult. I think the devs allocate resources to get the game complete on the platforms they believe it will sell best on.

That is my fear on some devs if they put to many options like res, rt, fps, etc for you to chose in the menu. It is quite possible that you won't get the best optimization for every scenario.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."