JRPGfan said: I/O throughput is howfast you move (all) data around the entire system. A cool new feature, of these SSD's is they are so fast, they dont have to store as much in Ram, as previous consoles did. You can now load things as needed, and the speed is so fast, its no longer needed to "pre-store" as much. You can even flush things out of system ram, as they go out of view, and load them as your character is turning around ingame, back into ram, because the speed is so fast, without it being noticeable to the player. |
I highly doubt next gen games will be utilizing the full 16gigs of Ram from a console. Platforms normally disallowed the full use of Ram to be used, as they need dedicated Ram to run the OS and feature sets. I wont be surprised that 6gigs of Ram for the XSX is for the OS etc.
WiiU had 2gigs of Ram, Half of it was used for the WiiU OS (1gig) considering the PS5 and XSX have much more complex OS and more features, expect anywhere near 4gigs for the OS, maybe even more.
https://www.reddit.com/r/wiiu/comments/zz53g/wii_u_ram_capacity_confirmed_1gb_dedicated_to/