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Long post.

For most AAA publishers (incl. Sony), the core value proposition of a new game in 80-90% of cases can be narrowed down to novelty: new story, a larger scope compared to the previous entries (meaning a larger world or new systems being added on top of pre-existing ones), graphical and technological advancements compared to previous entries.
Novelty has naturally a very high value at launch, but then it will degrade quite quickly because other developers will introduce other new games with even grater scope and with even more technological advancements. Even considering two entries in the same series and from the same developer, the the sequel in most cases will offer better production values, meaning the previous entry becomes obsolete in comparison. In this sense discounts reflects the game being outdated.
Also, form a publisher perspective, selling an old game in a bargain bin means giving it more exposure and by extension meaning more people are likley to buy its "shiny" new full-priced sequel. It's a marketing investment to a certain degree.

For Nintendo, their core strategy is trying to create a unique value proposition with each new game . This means with each game must posses some differentiating feature to set it apart from both other games in the market and also form its previous entries and sequels. You can see this very clearly looking at mainline 3D Mario and Zelda series, each game is market with a particular theme and a particular gameplay style.
Zelda example: Wind Waker (waterworld; saling / sea charting); Twilight Princess (wilight word; switch dimension / metamorphosis); Breath Of The Wild (open air; free exploration).
Mario: if Nintendo operated like any other publisher Sunshine would have been a Mario64-2 kind of game with the same core concepts, new larger levels, some additonal features and better graphics. Instead Sunshine is a game with a very specific theme (tropical island) and a very specific playstile (fludd water spray and jetpack) and those elements weren't replicated in sequels.
This is the reason why they don't drop prices quickly, since "uiniqueness" is much harder to degrade of over time. Since there are no other similar experiences in the market to this day (form both other devs and Nintendo itself) a game like Mario Sunshine or Mario Galaxy remain equivalent to a new game for a person who hasn't played them.
Counter example. Take Uncharted 2; the only element of the game that remains truly unique of the experience to this day is the story. Any other element of its core design has been reproduced and improved over the years by both Naughty Dog and other developers as well. To a new player it's not a fresh experience anymore.

To be clear, I'm not saying Nintendo's strategy is good and the other is wrong. They are just different and each have their own advantages/disadvantages.

Last edited by freebs2 - on 01 November 2020