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Hynad said:
Leynos said:

Capacity is irrelevant.

Size of data is relevant to transfert speed.

Games gained in complexity and quality of assets exponentially compared to the technology used to store and read them.

But maybe you wish games were still made with graphics and sound quality from 30 years ago...

Are you ever not overly aggressive and argumentative? Yeah, I know which again goes back to my point. It took us 30 years to get us back to where we were 30 years ago.



Bite my shiny metal cockpit!