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KratosLives said:
chakkra said:

And yet he spent a sizeable amount of time talking about variable clock rates, SSD, and 3D audio. That was certainly an interesting choice of which "jargons" should be at the forefront.

That's the way cerny is and talks. But when you look at a lot of the comments, most people are like " I don't know what he's talking about but it sounds good, let's see some games".  That presentation was probably for journalists/investors. But he spoke about what most people would care about if anything, the gpu/cpu/ ssd/memory and new audio, since most people will get this, and and it talks about how this changes gaming, directly.   But stuff like dlss/ and mesh shading/api's, aren't exactly necessarily game changing features. He spoke about their geomety engine and custom features, he didn'r elaborate, but these would be tools to aid development and free up resources.

Cerny’s talk was made for the GDC. It was thus made for developers, not for journalists or investors.