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AsGryffynn said:

The thing is we have no clue whatsoever what the efficiency for these two is... do we? 

Correct. Hence why we need to wait for a proper analysis before anyone jumps to conclusions.

Hynad said:

I wasn’t aware of that but I am not surprised they did this, since it makes sense.

The point I was making still stands though. Both the PS5 and Series X use their CUs to provide hardware accelerated ray tracing.

I mean... I can always play semantics and mention a game from the 6th generation Original Xbox had which used hardware-accelerated Ray Tracing... :P
It's just got dedicated hardware for the task now rather than having it done on general purpose GPU compute cores.



--::{PC Gaming Master Race}::--