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chakkra said:
You are confused; variable rate shading, mesh shaders, and sampler feedback are all part of the DX12 Ultimate suite. Does the PS5 have similar (or even better) technology? We don't know because Sony is not telling us. Why are they not telling us? I don't know, maybe they just don't need to.

I'm sure they're being quiet because they've created superior methods than AMD themselves. This is probably why DF didn't see any VRS in PS5 games, the custom solution is just too good.

Also JRPG, while you're quoting GeordieImp or whatever, make sure you also quote the many posts where he claims X|S does not utilize RDNA2 tech and that PS5 is actually RDNA3, which will be revealed in a surprise showcase at the AMD event. (narrator: it wasn't)