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Hiku said:
sales2099 said:

Only Xbox can do sampler feedback, mesh shaders, and variable rate shading. 

Can you link to a source for that?
Because Xbox listed those as features they have. Not as features other's don't have.

The only thing they said on the subject was "Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today."

That can very well just be referring to Direct X, which I've also explained why that would be the only thing Microsoft could know for a fact that PS5 doesn't have.

If you also want to talk about PR, they specified "showcased today". Did AMD showcase every feature of their chip on that particular day?
If they did, then again, that could just mean DirectX. If they didn't, then PS5 could have more of the features that AMD chose for their solution than Xbox.

Not that that matters anyway, because all three were developed alongside each other, at the same time, and all three chose the solutions that best suited their environment. With perhaps the exception of DirecX since that's Microsoft's tech.

You are confused; variable rate shading, mesh shaders, and sampler feedback are all part of the DX12 Ultimate suite. Does the PS5 have similar (or even better) technology? We don't know because Sony is not telling us. Why are they not telling us? I don't know, maybe they just don't need to.