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Leynos said:
IcaroRibeiro said:

There is no other way to do this. Even late PS4/XBOX games are too much for the Switch, as we can see by the shameful port of Outer Words, so there is no feasible way to get ports of upcoming PS5 and Xbox Series X games. A cloud game, even if being sold for a much smaller market of few million Switch owners who have the luxury of good network connection is better than a extremely downgraded version of a game that nobody wants

Is either getting those games on Cloud or not getting any ports anymore

Dragon Quest XI S

The Witcher 3

Warframe

Doom

Wolfenstein

Mortal Kombat XI

Overwatch

Alien Isolation

Hellblade

Rocket League

Just to name a few disagree. Most engines for games are very scaleable. Monster Hunter Rise is using RE Engine. Rise is using a more advanced engine than World. World is still on a 7th gen engine in MT Frameworks, the same Engine as Mega Man 11.  Same engine as DMC5 and RE7,2,3. Ocotpath Traveler and FFVIIR and DQXI us the same engine in UE4. You can port about anything to Switch. It just takes some work but it's easy hardware and tools to work with.

I think you meant to write it this way, but just to be clear, DMC5 and RE7/REmake 2/REmake 3 use the same engine as Rise, not the same MT Framework engine as Monster Hunter: World. Again, I think you meant it that way, just the formatting of your post is weird.