RARE.
They broke barriers in terms of visual design. - (Pre-Rendered CGI was new and novel.)
They broke barriers in terms of audio design. - (The tracks still sound freaking amazing on my high-end Edifiers especially Stickerbush Symphony and Mining Melancholy.)
The gameplay was absolutely rock solid.
The characters were memorable.
Everything else that came after in the franchise essentially built on top of those foundations RARE had laid, so I cannot in good conscience give it to Retro over RARE.
That's not to say Retro's attempts are bad... Far from it.

www.youtube.com/@Pemalite








