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I feel like part of the seesaw between the two was that Doom arrived during a time when gaming was about straightforward arcadey action, then later Halo's open levels, vehicles, etc added a whole new level of complexity to games that was novel and mindblowing at the time. This ushered in a new era and Doom felt antiquated for the moment.

Then, many years later at a time when basically everything was going with big open worlds all that, Doom 2016 came along and succeeded by appealing to that same old elegant arcadey simplicity that had been all but lost from big budget gaming at the time.