Cerebralbore101 said:
The thing I really don't like about a lot of these F2P games is that in order to get the full experience you need to pay way more than the standard $60 price tag. Even way more than the $60 price tag + $25 Expansion pass. League of Legends is the perfect example of this. I might have 1/5th of the champions in League if I'm lucky. I pretty much made that game my life for 3 years, and I spent about $300 on it to boot. That sort of time/money investment will buy you 5 full priced single player games, and get you the Platinum Trophy on 10 to 20 games. |
The grinding and generic is what I hate most about open world games, it is a bunch of padding to increase lenght that I can't stand it. Even more because it have you going back and forth like and idiot on fetch quests.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."