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Cerebralbore101 said:
DPsx7 said:

People have been predicting the death of gaming for longer. It's not gonna happen, nor will a switch away from physical media without some major adjustments.

Enh, the thing with FN, Rocket, Fall Guys is they're all free. At no point are we forced to pay a cent so I'm ok with 'em. They aren't going to replace my regular games but are good diversions as a break. MTX will only last as long as they find a few to keep buying them. If any game is too invasive, choose something else.

The thing I really don't like about a lot of these F2P games is that in order to get the full experience you need to pay way more than the standard $60 price tag. Even way more than the $60 price tag + $25 Expansion pass. League of Legends is the perfect example of this. I might have 1/5th of the champions in League if I'm lucky. I pretty much made that game my life for 3 years, and I spent about $300 on it to boot. That sort of time/money investment will buy you 5 full priced single player games, and get you the Platinum Trophy on 10 to 20 games.

I think a lot of these F2P games really need to slow down with the MTX. If you wind up spending 5 times more than that game would have cost then F2P is not a good model economically anymore. The real kicker here is that as more and more full priced games add in MTX, collecting or even buying games becomes pointless. The value proposition isn't there anymore. Heck, even as a completely free (No MTX, No nothing. COMPLETELY FREE) offering many games just don't have a good value proposition, because your time alone has value. If a game is full of tedious things that artificially lengthen the game, and don't respect the player's time then the game isn't worth bothering with.

And like I said before. This sort of "Add grind to the game, to sell MTX" model is going to kill my hobby long before physical media dies out.

The grinding and generic is what I hate most about open world games, it is a bunch of padding to increase lenght that I can't stand it. Even more because it have you going back and forth like and idiot on fetch quests.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."