Pemalite said:
The concept is exactly the same as a record. |
We could oversimplify this and say that a CD/DVD/BD is stamped just as you would a plastic injection on a plant. You do a lot of work to have the mold (or the master in this case) but then you can do million of copies for penny on the cost.
DPsx7 said:
Why? I'm looking through what I have installed. The only big ones are the games that keep adding over time (as you'd expect). DLC comes after the fact so we just need to look at the base game. Granted I have a big backlog so I've yet to try RDR2, FF7R, or whatever. A 64gb card is only slightly less than what a disc holds I think.
Yeah couple months ago. I wasn't expecting it but when it showed up in their newsletter I was on that so fast... The original was a bitch, never finished when I was younger but completed it eventually. Honestly between them, Special Reserve Games, Signature Edition Games, Super Rare Games, Iam8bit, or even Playasia with their UK releases a surprising amount of digital games eventually come to disc.
Enh, mostly the same. Still 'burned' with a laser just done all at once unlike traditional burning at home. Whatever, it's all good. |
It sure depends on the game you'll play. AC for example are all over 50Gb if I'm not wrong, CoD the same, most Sony 1st party also.
On the size itself a regular BD is 25 Gb (so a 32Gb stick would cover and still have space for DLCs that perhaps you could download and install on it), a dual layer BD is 50Gb (and gen 8 that was the limit the console accepted, so a 64Gb stick would cover, but it is plenty more expensive than a 16Gb stick, while dual layer BD additional cost is minimal) with some games coming with 2 dual layer BDs such as you listed FF7R and TLO2 so it would be 100Gb and a 128Gb stick is very costly compared to 2 dual layer BDs.
Next gen Sony and MS have a UHD driver so I guess it will be able to read even more layers so possibly a 100Gb game could be in a single disc and would be the standard.
WolfpackN64 said:
My post was not concerning the raw performance alone, but when you need that performance. No game is going to need to stream the maximum amount of data via the PS5's SSD at all times (unless it's horribly optimised). |
The games for PS5 will be made to use the SSD speed, so you wouldn't be able to use a stick with 10% that speed and only need to install small parts. If you read or watch Sony presentation you'll see that.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







