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WolfpackN64 said:
Depends. I think the fact that most games are fully installed on the console has more to do with game devs not wanting to deal with partially installed games. A Blu-Ray disc can sustain read speeds up to 72MB/s (and unlike SD cards, this read speed is constant, no caching BS that drops your performance off a cliff after a few Gigabytes). With Blu-Ray discs being able to hold up to 128GB's a piece, being quite durable and relatively cheap to manufacture, I see them sticking around.
It would be a much more efficient use of space if a physical game from a Blu-Ray could be partially installed to minimize boot and loading times, with the SSD pulling data off the disc as a cache to quickly stream data when the game requires it.

The largest problem I see is that we've kind of plateaued in SSD's getting cheaper and/or larger in capacity. The larger capacity and cheap"er" SSD's are QLC, which means they're quite slow. PLC technology is on the horizon, which means if we just wait long enough, SSD's are going to be nearly as slow as reading from a Blu-Ray disc.
Furthermore, Blu-Ray Discs might still get some development as sony uses them as a base for their Optical Disc Archive storage (Blu-Rays are much more durable then DVD's and CD's ever were).

PS5 SSD speed is 4.5Gb and over 9Gb when counting compression.

So the BD transfering 72MB won't really cover that need.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."