SvennoJ said: 120 fps screen also allows a stable 40 fps, repeating every frame 3 times. Pile on the eye candy, cap it at a stable 40 fps with occasional drops back to 30 when going over render budget. I'm enjoying 24 fps on a 144hz screen, perfectly judder free. Unfortunately, the smoother it is, the more you notice micro stutters. |
Huh, never considered that. There will be games capped at 30 fps in the next gen. But when 120Hz is detected, a game could run 40 fps if the headroom is there. I bet that would feel considerably smoother without a significant demand in resources.
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