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Burning Typhoon said:

Frames are an index of time, so if you get that time index of 2 frame lag, that's equal to 4 frames at 120fps, and it feels just as bad. However, because frames last a shorter amount of time at 120fps, a 1 frame dip isn't going to be as noticeable as a 1 frame dip at 60fps.

If the game is stable, and your monitor can actually display 120fps, then 60 FPS is never advantageous over 120. I play my gamesa t 165fps, and I only turn it down when I'm multi-tasking, or if my PC can't run that frame-rate while doing other things, like streaming, or something. So, I'll instead play at 90fps. Anything over 60, as I only play 60fps, when games are hard-locked to 60FPS.

Stable framerates are ALWAYS better, though.  I'll take 30fps over 60 with dips into 40.

When given the option I generally prefer uncapped frame rates because games feel more responsive. I really started to notice that when Bioshock on 360 gave the option.

But it also depends on how erratic it is, there is a point where it just feels bad. The worst was 6th and 7th gen games sometimes dropping to teens in frame count and shooting up to an uncapped 60 fps. Quake 4 on 360 comes to mind, that was rough.



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