curl-6 said:
Pemalite said:
If it launched with a Voodoo 2 and 34MB of memory in total it would have closed the hardware gap with the PS2. It would definitely had an advantage in fillrate which was one of Voodoos biggest strengths... It's just the hardware feature set was always behind. I.E. 16-bit colour, no TnL so on and so forth. But if you wanted the best performance, Voodoo was where it was at. Still would have been 3x slower than the OG Xbox in 3D tasks though... Especially with high geometric complex scenes with lots of particle effects.
Although the PS2 did TnL operations on the Emotion Engine anyway and the Dreamcast did it on a separate Hitachi core.
I wonder if Dreamcast did pick 3dfx and was a success if 3dfx would still be around today?
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Regarding PS2 and Gamecube, as I understand it the Cube's main graphical advantages were its high speed 1T-SRAM, and it's TEV unit which allows 8 textures to be combined in a single pass, thus giving it an advantage in things like bumpmapping and the like, correct?
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I think Xbox only had 4. At least according to EGM in 2001.