| Leynos said: N64 was powerful but difficult to work on aside from cart space. I don't have the time to dig up old magazines but I do know Miyamoto apologized publicly for N64's difficulty to work on and Gamecube was made to make it easier on 3rd parties. Thing is, Nintendo is still Nintendo in being clueless at times. So they had small discs. An odd controller and while Dreamcast,Xbox opted for Direct X. PS2 with OpenGL. Nintendo made their own API. GX, which they used all the way up to Wii U. Switch is the first console I know of from Nintendo that uses a standard API. |
Didn’t Nintendo also say once that they made N64 difficult to work with on purpose to discourage “bad” developers from making games for it so the overal quality would be higher on average? Or is this just my headcanon. Didn’t work either way because Superman 64 was released...







