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EricHiggin said:
DonFerrari said:

If PS5 cooling is with to much headroom that could mean even lower fan speeds and noise or maybe they pull a trick on us and can increase frequency even more without overshooting yield, power supply capacity and cooling. X1 CPU clock increase was very late announced.

If this was the case and the system all around, cooling, PSU, etc, is all overkill, running super quiet, I don't really see that as a bad thing at all. Sure it would've been more fun in the console wars if the GPU performance was closer to 11.5TF, but the system specs and price as is, are fine as far as I'm concerned.

I would be more optimistic if Cerny hadn't pointed out it's capped because they couldn't guarantee logic stability if they clocked higher. For them to come out between now and launch and say they're upping clocks would be odd. However, I don't know enough about this in terms of whether or not there is something they could do to alleviate this issue to push the clocks up.

Well from what we saw on the games the current know power isn`t an issue for me as well, but if it can be improved I`m all in.

They decided to cap, so that means it could go higher, perhaps they will allow it once they can make sure it works. But that would mean reworking the development tools.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."