1. So hypothetically, DLSS could make Switch 2 just as good looking as an Xbox Series X, if they could make it efficient enough? Or perhaps by Switch 3?
2. Why would Microsoft and Sony not abandon current methods and embrace DLSS themselves, if this is more efficient?
3. If the other two continue in the more in-efficient methods, then could we see Nintendo catch up to the power levels of the other two in a gen or two, by means of more efficient and cheaper technology?
1. Certain games could be run at the same resolution and look just as good as on the new consoles. De pends also how much Nvidia is beefing up the chip with tensor cores.
2. AMD doesn't have anything equivalent and abandoning AMD does not make any sense for only a slight visual upgrade. They also have much more power to play with in general so they are not too dependent on it.
3. It's not a magic bullet. There is more to games than resolution. It helps a lot but if the console cannot deliver all the other calculations needed to run the game DLSS won't do too much. It will certainly help in Nintendo games, not so much in highly demanding graphically complex AAA games.
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