By using this site, you agree to our Privacy Policy and our Terms of Use. Close

For me the question is why certain games sell so many systems while other games don't. Why didn't a game like Goldeneye give the N64 more of a push since it was so universally beloved, revolutionary, and mature? Why did the graphics of Donkey Kong Country and Gears of War give their consoles such a push while the graphics of Rogue Leader didn't do the same for the Gamecube. Why did a game as popular as Melee not sell systems? What changed from the first Animal Crossing to later entries that the series exploded and became such a huge hit and system seller only afterwards?

Games can only help so much if the system isn't appealing to the consumer in the first place. After the first year no game could have saved the Wii U, but the PS4 sold like hotcakes without any notable exclusives for its first year. The PS2 also sold very well despite its launch lineup sucking. Having the multiplats like GTA3 would not have helped the Gamecube much, because people would still just buy them on PS2 instead. System seller games have more than just quality or mass appeal on their side. They also have perfect timing. The only game that could have maybe saved the Gamecube if it had released by holiday 2002 was Resident Evil 4, and even then I don't think it would have done much, maybe give it a little boost to beat the Xbox.