Conina on 07 October 2020
| SvennoJ said: I keep reading 2D to 3D was the biggest transition. However when was that transition? We had 3D vector graphics games, Battlezone 1980 vector graphics, I Robot 1984 polygons, Wolfenstein 3D 1992 had textures, Descent 1994 was 6DoF, and we still have very successful 2D games. So what is considered to be the transition to 3D? |
3d-acceleration hardware which allowed to push much much more polygons. So PS1, N64, Saturn, 3DFx, combined with 3d-APIs like Direct3D, OpenGl, Glide.
Most 3d-games before that were experimental.









