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You know, I see a lot of people saying it was because a lack of games, but Gamecube's library honestly looks a lot better from an outsider's perspective than the N64 library to me in terms of games I'd want to play, and maybe more so than/comparable to the Wii. It also had a pretty quick succession of games in it's first year in North America, from what I remember it was something like Animal Crossing, Pikmin, Luigi's Mansion, Metroid Prime, Sunshine, Monkey Ball 1+2, Smash Melee, Resident Evil 0, Resident Evil Remake, and a month after it's anniversary Windwaker. Sounds better than the Switch's first year to me honestly. But then again, that's an outsider's perspective.

Really, I think a big problem is that the N64's success was really reliant on western support, and a lot of western consumers went to the Xbox. I also think that the lack of DVDs meant people didn't use it as a DVD player, and a lot of cutscene or content heavy games were a better fit on Playstation 2, which was a double whammy. The fact that it's software lineup was heavily front-loaded probably doesn't help, either. That's really something that's been a consistent issue with Nintendo's post-SNES home consoles, and doesn't look to be an issue with something like the Switch. Sure there were games like Metroid Prime 2, Tales of Symphonia, and the heavy hitter: Mario Kart Double Dash. But most of it's acclaimed and massively successful games were out in the first year. It looking weird is probably the third or fourth biggest part, it's not exactly great for marketing, but consistently great content will keep people coming usually whether or not a console looks odd (and don't bring up the Wii U as a counterpoint to this, that was a downright dysfunctional system).