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Goatseye said:
PotentHerbs said:

You grouped most Sony games in one style/genre without breaking down the differences in their core mechanics, which was my point of contention with your post, and others like it. Because with that logic you can group together most of Microsoft games as first person shooters since they have the same perspective. 

If Elder Scrolls and Halo are different from one another, because of their gameplay loops, why is this ignored for a WRPG like Horizon, a TPS like Uncharted, or an action/adventure title like God of War?

I didn’t group Sony games together, even though I think they’re not that varied based on genres and style of gameplay.

I’d choose different games to compare. Comparing an Arena FPS to a Dungeons and Dragons inspired RPG is a sacrilege.


I wouldn’t call Horizon: ZD an RPG. It has elements of an RPG but it is at its core, an Action Adventure; with a set character and no build variety, set story with no meaningful choices that impacts it, etc... comparing it to let’s say Wasteland or Fallout: New Vegas, you can clearly see the difference. 

Uncharted does involve a lot of shooting but it’s not a TPS like Gears is. It’s actually a sh*tty shooter and a better cinematic adventure game. The gameplay is serviceable for the campaign but not great for multiplayer.

You got God of War right, a hack and slash action adventure game.

The issue here is hypocrisy. My original post was straight up meant to show the absurdity of Sales2099's point about how all sony's IP is the same when there's more diversity in the PS4's lineup than there is on Xbox, since there's more in common between Halo and Gears (And now Doom, now that I think about it) than there is between Horizon Zero Dawn, Ghost of Tsushima, and God of War. All three of those games have open or semi-open worlds with melee mechanics and are played in a third person perspective with light RPG elements...but there's more diversity in look, feel, art direction, style, gameplay, and story than there is between Halo, Doom, and Gears. 

Personally, I DO think that Halo, Doom, and Gears are each unique enough to warrant their own franchises, but you can't deny that all three of them are shooters where killin' the bad guys with guns is the primary gameplay loop all done by grizzled, manly men in iconic sci-fi armour killing nonhumans (aliens and demons). the fact that Gears is third person is less impactful to the look and feel of the game than all those other points. 

The only way Xbots can seem to devalue the quality and quantity of Sony's output is to simply pretend that all of Sony's games are the same by focusing on one similar feature shared between many of their games...despite the fact that these features are arguably the most widespread and diverse of things in all of the medium. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android