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curl-6 said:

It's also really interesting to see all the behind the scenes tricks and tinkering that went into making it work so well. Like they say, a lot of people assume that a game being 2D automatically means its not demanding, which is completely wrong.

Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. 

The Switch version showed that it could be as beautiful and less demanding with some optimization.