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There'd be two for me, Beyond Two Souls and the rather forgotten The Last Guardian.

They're both such beautifully presented games, even if you notice the tells in The Last Guardian as that was supposed to come out for the PS3, but each have their own different flaws with their gameplay.

Beyond Two Souls is heavily lacking in gameplay as it's a lot of Quick Time Events. And the story just doesn't make much sense due to deliberately making the chapters/moments not be told in chronological order (and we even have a single chapter be told out of order), which breaks so much tension with what happens as you are kind of spoiled already. Overall an unsatisfying game to play through despite giving it so many chances and was the game that taught me that graphics alone is not enough to save it.

The Last Guardian is a better and much more charmingly told story, well presented and a intriguing world but trying to put up with the gameplay man; the way it is built, it is incredibly frustrating and really tests your patience with relying on the AI of Trico to work with you. Creative but definitely not something I'd go and play again in a rush.

Each time after playing games like these, I'd always want to go back to say a 16-bit style platformer that has tight controls and does what I want to do.