The 3DS only had a high price for like 3 months, it was $169.99 after that had and soon had several games that should have been system sellers -- Nintendogs, Mario Kart 7, and Super Mario 3D Land.
Even if you don't like 3D, it takes literally 2 seconds to turn it off forever, as easy as adjusting the volume.
Smartphone gaming boomed explosively in 2010-2011-2012, the first blockbuster smartphone game, Angry Birds only release in December 2009 and took a few months to gain word of mouth, but once that became a giant hit, it put smartphone gaming on the map and everyone and their grandma knew you just going into the App Store and not only can you find basic functionality apps, but there's a whole ecosystem of free to play games.
The App Store initially was not supposed to be some kind of gaming market, it was supposed to be where Apple would release new functionality apps like a new Note Pad or something like that, no one really could forsee the gaming part of it becoming that huge.
Smartphone sales also exploded during this time going from 172 million in 2009 to 472 million for the year of 2011, in particular, iPhone sales went from 20.7 million in 2009 to 72.3 million in 2011. To put 472 million in perspective, that's almost equal to full 7-8 year sales of the DS + PSP + Wii + 360 + PS3 combined in just one year, lol.
Last edited by Soundwave - on 26 September 2020






