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(cut for better readability) 

I see where you are coming from, but you can't just add up numbers like this. As I said, there was one Nintendo handheld that sold less than its predecessor. That's not enough of a sample size to declare that mobile gaming hurt dedicated handhelds a lot.

- Trump won the last presidential election. Can we therefore assume Democrats will never win the Presidency ever again?

- Nintendo lost the last gen with the Wii U. Can we therefore assume all future Nintendo consoles will fail? (That's exactly what people claimed in 2017, by the way)

- Today is a sunny day. Can we therefore assume every day from now on will be a sunny day?

In short: Using very small sample sizes is one of the most common mistakes when trying to analyse numbers. Correlation /= Causation. Instead, let us look at the handheld market and its important contenders in general:

Gameboy (+ Color) = 120m units 

Gameboy Advance = 80m units 

DS + PSP = 250m units

3DS + Vita: 90m units

Switch: Maybe 130m units in the end?

The Gameboy (+ Color) were on the market for roughly ten years. The handheld market was pretty stable in the 90s, then Pokémon came along and sales increased. The GBA continued the trend and sold well but not as well as the DS or the Switch. In the mid 2000s Sony and Nintendo both put lots of resources into the handheld market and, of course, the market increased in size a lot, especially due to Nintendo catering to mass market customers. Then the 3DS and PS Vita (both rather unappealing handhelds compared to their predecessors) sold a lot less. And now the Switch, the only console that can also be played in portable mode, is selling like gangbusters. Where is the causation? You only looked at a sample size of one and drew a conclusion, but looking at the history of the handheld market clearly shows the dedicated handheld market has always been the size it is right now: The DS and PSP were the one exception, not the rule! But you ignore every other generation and only focus on DS and PSP... and then you cut Switch numbers in half to prove your point even though every single Switch can be played in handheld mode.

Also, look at yearly sales: The DS still sold over 20m units in 2010. More than the PS4 ever sold in a single year! Christmas week 2010 the DS sold 1.5m units in a single week, as high as the PS4 and PS2 ever achieved. Then, in February 2011 the 3DS hit the market and handheld sales plummeted. So you are telling me this was caused by mobile games? On December 25th 2010 everything was fine for dedicated handhelds and over the course of 8 weeks, mobile gaming had severely damaged dedicated handhelds? Or was it rather that the 3DS had a high price, no games at launch and a 3D feature people didn't like?

As for the other things: Despite what you claimed, I never said the decrease in sales during the 3DS era was due to a gimmick. I said it was a combination of high price, lack of games and unappealing hardware (due to 3D) which caused it. And Nintendo seems to agree: They took away the 3D feature from a console that even had "3D" in its name because they realised people were turned off by 3D and didn't value it.