By using this site, you agree to our Privacy Policy and our Terms of Use. Close
yvanjean said:
Runa216 said:

They have to actually deliver on promises. They keep buying studios and publishers and all that, which is great, but I refer back to Rare. They bought this studio, then did virtually nothing with it. I've yet to see ANY positive change due to all the stuff they're buying. 

And I still maintain that Gamepass - though great for new gamers or people who don't care about owning their games - clearly does nothing for most people. If it was as big of a deal as they're making it out to seem, People would be snatching up Xboxes left and right but that's not happening. History proves that exclusives and gimmicks are what sell consoles, not games as a service. There's nothing I want on Xbox that I can't get on PS or PC, so why would I care about Xbox? 

Runa maybe you should really make some research everyone brings up Rare but they've been one of Microsoft's best studios. The only reason you bash them is that they been task by Microsoft to work on Kinect titles.

Microsoft bought Rare in 2002, Three years after they release 2005 - Kameo: Elements of power; 2005 - Perfect Dark Zero, and 2006 - Viva Pinata. In 2008 they release Viva Pinata: Trouble in Paradise & Banjo-Kazooie: Nuts & Bolts.

In between 2009 and 2014, Microsoft made a big push for Kinect and Kinect 2.0, They made Kinect Sports, Kinect Sports: Season Two, Killer Instinct in 2013 & release Kinect Sports Rivals in 2014. 

Then Phil Spencer took over as head of Xbox in 2014, dropping the Kinect and freeing up Rare to work on what they wanted. They release a very popular and well-received Rare Replay in 2015. Worked on a very ambitious title Sea of Thieves that was release 2018 and they have continued to support to this day. 

Sea of Thieves deserves the criticisms from launch but the studios have constantly been adding and improving the game to make it the game that it is today.
In July 2020, Rare announced that Sea of Thieves had passed 15 million players. 

Now that brings us to today, They just release Battle toads and Sea of Thieves is still a very popular title being played by millions.

Rare is working on one of the most anticipated for Xbox Series X/S in EverWild.   

Here go watch this again:

Oh for crying out loud, would you cut this shit out? We've seen a goddamn cinematic trailer for the game, we know next to nothing about the game and won't know much about it until it's closer to release. Everwild CAN be good, but until I have it and it's out, I'm going to assume - based on past history - that it's not going to be a complete game. Sea of Thieves took how long to become a game that wasn't a failure? 

Your narrative is shoddy. Rare has done nothing of value since Perfect Dark. They did Donkey Kong Country, and that was a mega-hit. They did Banjo-Kazooie, which was also a pretty significant hit and a contender to Mario 64's throne. They revolutionized Console FPS games with Goldeneye and Perfect Dark...then Microsoft bought them and can you think of a single game they've made that has contributed anything of value to the gaming landscape? Can you find any casual gamers who know what all they made? Do you think normal people even know what viva Pinata is? Microsoft took one of the most influential and revolutionary game devs of the 90's and turned them into a boring company with no further legacy. 

They've bought many other studios and so far have done nothing to prove that they give a damn about gaming. IF Ninja Theory's games come out and they're great, then AWESOME! I'd like for that to happen. I'd like for ALL the companies they've bought to make great games because that's good for Microsoft and for gamers worldwide. As it stands, Microsoft only has a legacy of buying companies and doing nothing of value with them. Hell, even with their mega-hits like Halo and Gears of War, they had NO idea how to maintain that momentum. Halo was a cultural milestone and another outstanding leap forward for console FPS games...and now? Hardly anyone cares. Halo 4 and 5 were meh, Halo Infinite so far only has bad press (And isn't even a launch title), and Gears 4/5 have the same issue. They're on a downward trajectory and I don't see that changing any time soon. 

As I said, I'd love to be proven wrong, but every franchise they have has been going down in quality and notoriety (Except Forza, let's be clear; that franchise has been more or less great aside from 7's microtransactions), they can't seem to create new IPs that have cultural impact, and the two games I'd consider their best efforts in the past ten years - cuphead and Ori - came out on Switch. 

Look, the nonbiased part of me WANTS to believe that Microsoft will actually do something good in Gen 9, because I know they have potential. 

The nonbiased and critical part of me has been burned by them too many times to trust them. Sorry, mate, it was the same song and dance coming up to the Xbox One's release, all these promises of better games and more exploration. 

Tell me, when was the last time ANY Xbox game had the sort of cultural impact of The Last of Us 2? Of God of War? Of Spider-Man? Of Final Fantasy VII Remake? Of Mario Odyssey or Breath of the WIld? When was the last time they launched a successful franchise like Splatoon or Horizon or Ghost of Tsushima. Until they actually succeed in making great games or launching new franchises...as far as I'm concerned it's all snake oil sales tactics. Until they actually succeed at releasing games that matter and are fun, I don't trust them. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android