By using this site, you agree to our Privacy Policy and our Terms of Use. Close
chakkra said:
Chazore said:

It is still a property they put down a lot of money for, as well as existing on competitor platforms before and after the purchase, so it makes sense to continue doing so. This is also why they can require an XBL sign in (optional).

Those previous IP's though?, they've existed with MS before the purchase of MC or Cuphead, so they tend to go with the Xbox identity, while MC, Bethesda and Cuphead do not. 

Again, it doesn't make business sense to allow for a time, then pull them away. I like to think you think that's a brilliant idea, but I will have to give a hard disagree on that plan. Their ecosystem idea transcends this. 

And how about Avowed, Fable, Everwild, HB2, Sea of Thieves, Grounded, Battletoads, Gunk, and Tell Me Why? Are those part of the "Xbox identity" as well?

Another thing, so you're telling me that they recently hired some 3rd party developers to develop exclusive games for them, and went out their way to buy timed-exclusivity in a bunch of other games, but somehow the games developed by their own studios will be multiplatform?

No.  Well... Fabled I'd say yes because it's been safely associated with the Xbox brand for sometime now.  Sea of Thieves, too new from my perspective to have much emotional investment/impact.  And even as someone who missed out on Battletoads during the NES days, I just see it as another solid option for Xbox.  These are just a few examples.  But there is more of a "wow" factor when you consider Mario and Zelda on a Nintendo platform similar to Uncharted, God of War, and Bloodborne on a PlayStation platform.  This seems to be the GENERAL perception in opposite of the titles you just mentioned.  So let's see if Microsoft will practice what they preach and take the high road by allowing their newly acquired developers to develop as they've been which benefits everyone.

Last edited by LivingMetal - on 23 September 2020