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Intrinsic said:
EpicRandy said:

That's far from the truth

programmers:
https://www.glassdoor.ca/Salaries/us-game-developer-salary-SRCH_IL.0,2_IN1_KO3,17.htm  50,923$ average
https://www.gameindustrycareerguide.com/video-game-programmer-salary/  Only senior devs are 120k+
https://www.salary.com/research/salary/posting/video-game-programmer-salary  65k Median

artist (which constitue most task force)
https://www.payscale.com/research/US/Job=Video_Game_Artist/Salary 57,264 average 71K Max
https://www.glassdoor.ca/Salaries/gaming-artist-salary-SRCH_KO0,13.htm?countryRedirect=true 58k average
https://www.gameindustrycareerguide.com/video-game-artist-salary/ from 35k to 90k for senior

Tester :
https://www.gameindustrycareerguide.com/video-game-tester-salary/ "start around USD $18,000 and top out around $55,000"

And that's all for US, game developed Salary in Canada and many other countries are way lower than this.

Average salaries at eidos Montreal : https://www.payscale.com/research/CA/Employer=Eidos_Incorporated/Salary  CAD 73K or  USD 55k
Average salaries at Ubisoft Montreal : https://www.payscale.com/research/CA/Employer=Ubisoft_Entertainment_Inc./Salary CAD 67K or USD 50K

I think your 130k figure is more accurate when it already account for other expense related to the position (employer's payroll obligation, insurance, equipment, software license, electricity etc...) 

I know marketing cost are substantial often overtaking development cost (sometime even many times over) but I was speaking dev cost only and so was Jim Ryan in the citation from the op.

"Have any idea how much an ad spot in the Superbowl cost? $5.6M... for 30 seconds." That's not the cost of creating the ads, that's is the fees for a 30s time frame for diffusing the ads during the superbowl. It does not relate to game development cost in any way shape or form. 

if we look a things differently, most AAA does not sell enough copies to justify a 100m+ budget let alone when factroring in martketing cost.
But I guess it all boils down to personal opinion on what you consider AAA. What budget do you think is enough to be considerd AAA. Is 30M enough? (I certainly think so in most case). Is 40M enough (I think I'll have a hard time telling devs there games is not AAA because the budget was only 40M)? Is 50M enough?

Most AAA studios these days need to sell at least 2.5M copies of their game for it to be considered ok. Not even a success, but ok.

Conina said:

Ok.. thanks, thats super helpful of you.

Now were those games put on steam on the same day and date with them appearing on game pass? Were those games on the PC version of gamepass from day one when the PC version of gamepass started?

Cause I find that statistic very very very strange. Was it supported n every region that steam is supported in?

Nothing strange about it. Even right now Sea of Thieves is the third best selling game on Steam and the MCC did always get a big push with every new game released on it. 

Even Grounded which was only a beta release was in the top three for a few weeks...with a full release even that will sell some million. 

And yes, the games released on Gamepass for PC the same day as on Steam or even before a Steam release.

Last edited by crissindahouse - on 21 September 2020