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Pemalite said:
Norion said:

Smash Ultimate is a great example, over 800 tracks containing over 28 hours of music but the file size is only around 13GB and I've never heard people complaining about the audio quality. Nintendo is very good at compression it seems which makes sense due to them working with lower limits. Also developers should let people choose to not download multiplayer content if they're only interested in single player and vice versa.

It's not that Nintendo is "good with compression". - It's just they are compressing just enough using a lossy codec that the majority of people really can't tell the difference.

It's like CD Quality audio vs high bitrate MP3. Most people wouldn't tell the difference... Because they don't have the hearing or the audio equipment to truly make use of higher quality assets.

I understand better now. Ideally developers would offer both a compressed and uncompressed version but if only one is gonna be offered better it's compressed instead of uncompressed since most people won't be able tell with the former but everyone will be able to tell when file sizes are huge. I would download the uncompressed version every time but most people probably wouldn't.