Intrinsic said:
Two things... One, I wouldn't put any stock into anyone backpedaling on HFW/SM because they are now known to be cross-gen. Because when the PS5 version of those games were or has been shown not a single person said they didn't look up to snuff. It's a very different thing when looking at Halo infinite in comparison. Or people talking about features that may not be in the as-yet-unreleased HFW game due to PS4 holding it back. How do they know that? Two, diminishing returns is a thing. You can only make certain things look so good. Take a look at any of the best looking games on the PS4, while compared to first-gen PS5 games you can already see improvements, truth is that its not a night and day difference. It looks obviously better, but not generationally better. And this would be significantly worse when the PS6/XSX2 comes along. Look 6 years ahead and think of whatever the best the PS5/XSX would have to offer, then try thinking about something coming next-next-gen that would put that to shame. Just not gonna happen. An example I used before, you can only throw so many polygons and textures at a ball to make it look like a ball. At some int, no matter how many polygons more you add, or how much higher your texture rez is, its not going to make a difference. |
Maybe you're right and it would be pretty disappointing if things can't get that much better then what we have now. Still, this looks a true generational leap to me. I think when it comes to stuff like level design, asset variation, world simulations, physics, RT there's still lots of room for improvement.
Last edited by goopy20 - on 20 September 2020