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TheBraveGallade said:
I think the problem more or less stems from the fact that most people are used to waiting for sales now...
Nintendo completly bypassed that issue and is doing just fine delivering at 60$, for example, even though their games have LESS margins becasue each kart costs at least several dollars VS a disc costing pennies, and thats considering that people would have bought BOTW and SMO at 80 if they sold it at 80. they can do this because they can afford to keep the prices high without sacrificing sales numbers long term, becasue people are used to them not dropping price aside from the holiday 10$ sales or bumdles. it also eases the mid of the consumer knowing that they don't have to wait for sales, meaning day one sales are through the roof.

I'm just saying, games could probably afford to be as low as 40$ without microtransactions if sales never dipped below 30$.... but everyone is used to game prices dropping off a cliff after 6 months to do this

This is what I was thinking, too, although this is a very unpopular opinion. Gamers nowadays are expecting price cuts and deals if they just wait a while. So companies invent new and creative methods to squeeze more money out of our pockets, also known as screwing us backwards. This customer behavior surely doesn't explain everything about the situation, but it is one major aspect of why we are in this mess. I believe we have ourselves to blame as well and not only the companies, since we are the ones who wait for bargain prices and we are at the same time the ones who fall for DLCs and MTXs.

m0ney said:
I don't care, I buy games only on sales for 5 to 15 daalas.

Q.E.D.