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ManUtdFan said:
Mr Puggsly said:

In many cases lower resolution will be enough, but there will inevitably be games using lower quality assets or effects as well. It seems to me MS has already admitted games will use lower quality assets by saying games will be smaller on Series S.

There will be flexibility. I mean games probably won't need LOD reduction or other effects lowered if there is enough resolution compromise.

Like I've said before, there won't be a standard. I think developers will have to decide what compromises they want to make with each demanding title. In many titles, reducing the resolution should be enough. But if they want a higher resolution, then maybe other aspects could be reduced.

I've made the point before, but it's a shame there isn't a universal standard, set across all games. By that I mean PC configurable options, or for simplicity sake a 1080p mode for Series X where everything gets revved to the max... 120 fps and/or higher polygons, better textures etc.

If developers desired, there can be performance and higher quality visual modes. We don't necessarily need all the PC settings if they just offered that.

Many were angry that the latest Assassin's Creed is 4K/30 fps focused. If they simply offered a Performance mode that dropped the resolution or utilized dynamic resolution for 60 fps, many people would be happy. Assuming CPU isn't an issue, I can't imagine that even requires much work.

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