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Intrinsic said:
Azzanation said:

I am going to write an article with a video attached to explain why.

What companies like MS and Sony spend on securing games is completely up to them, that does not concern the customer, however raising game prices when games are making more money than ever before is the insane part.

But that's what this is all about. You can't just say its not the consumer's concern. The platform holders certainly do not make choices without considering what the consumer wants. What you are saying shows a gross lack of understanding of how these things work.

You highlighted (or dismissed) third party game securing and prices of games. I will address these.

  1. How much they pay or their ability to secure third party games is the single most important thing to a service like GP thriving. There is just no way around this. The costs associated with vs money left on the table this is what makes such a service sustainable or not, and is what dictates the very nature of the games you even see on such service. This is, not something you can just gloss over as its the single biggest advantage or disadvantage the service has.     

    The cost to acquire AAA third party games to launch on day 1 would be astronomical. For the simple reason that doing so will literally kill any potential sales of that game everywhere else or on any other platform. Who in their right mind would pay $50 -$70 for a game that they can play pretty much for free if they just have a $10 subscription to a service? $70 vs $10. How is this not obvious to you?

  2. The way you are looking at prices going up is wrong. The simple fact of the matter is that cost of making games is always going up. The last price hike was exactly 2 generations ago (PS2/XB > PS360 gen) when game prices went up from $50 to $60. But how long it has been isn't even all that is important. What's important is that the minimum cost of making a AA or AAA game has gone up. Back with the PS1 and even the PS2, all your game had to do was sell 1M or 2M copies and you were good. You are a success. That's it. Going "platinum" was a big deal then. But now? if your game doesn't sell at least 1.5M you wouldn't even break even in most cases. Now, small studios that may only get like 500k to 1M sales for their game would seize to exist if they aren't getting more from each game sold.

    I hope that gives you a better understanding of this.

You are failing to understand the point. This video explains everything on why game prices don't need to increase.