| GoOnKid said: I can see your point. You say changing things for the sake of changing isn't always a good thing, and I agree with that. However, sometimes a series needs to evolve. GTA would still be in top down view otherwise. Zelda BotW would be a completely different game. Pokemon wouldn't be visibly jumping through high grass. Assassin's Creed wouldn't have ship battles. Metal Gear Solid V introduced a somehow open world. And so on. Sometimes, changing a basic formula works very well and helps to keep the games fresh. Contrary, some series do not evolve at all like Dragon Quest, but again, Dragon Quest has a completely different art direction and I think that it is indeed the art direction in Final Fantasy XVI that demands an action heavy combat system. Visuals like the ones we see in Final Fantasy XVI just don't work with a turn-based combat system. But anyway, I think deep in our hearts we all want this game to be good and to lift the series back up to where it once used to be, so that's probably a reason why there are so many worries everywhere. |
Saying Dragon Quest doesn't evolve is not true it's in fact one of the main examples of a game series that evolves, evolution is not just fully changing something it's also adapting something to a new era and this is something the DQ series has done really well.







