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Mr Puggsly said:
Norion said:

The image reconstruction part is a good point I didn't fully consider though DLSS will be more advanced I imagine. My concern is I doubt the PS5 and Series X will be running games at 4k for the entire generation and suspect that an increasing percentage of games will use lower resolutions as the generation goes on and those two systems will have far more ability to decrease resolution if needed down the line. Also certain developers expressing concern about the Series S makes me worried though I will be happy if that worry and concern doesn't come into fruition. I think the Series X is better value for what the hardware offers but if someone can't afford it or wants a secondary console for their kid or something like that then the Series S when it gets down to $199 could be a good option for sure.

I agree, its unlikely new consoles will achieve 4K as visual fidelity is really pushed, ray tracing is utilized and especially if 60 fps is a goal. The problem is people keep thinking about games that are low resolution and 30 fps on Series X. Developers will simply figure out what they need to do to make games work on Series S and they may have options that weren't previously available, maybe something similar to DLSS. Last thing, with 4K TVs being more and new consoles emphasizing resolution, I imagine developers will keep high resolutions a priority.

Ultimately, developers will decide what compromises they want to make and utilize what features that have available. This will all vary with each title so we will have to just wait and see.

Anyone thinking that is being silly yeah. The Series X and PS5 will be just fine since they're better pieces of hardware than the PS4 and Xbox One were back in 2013. What I hope is if an advanced big game years from now is having trouble running on the Series S instead of changing the game to make it run better they'll just release it running poorly on the S so it doesn't get held back for everyone else.