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badskywalker said:

I do agree that either could've gotten had the supply been right, but oversaturation can lead to a bad year. The PS2 had a massive recession between years 4 and 5. PS2 shipments in order (excluding launch year cause of staggering of launch) 18.59, 24.6, 19.87, 11.93, 19.98, 16.52

The PS2 wasn't hurt in the long run, though I believe there was a price cut the following year, overshipping and (relative to previous years) lower interest led to a pretty decline. Luckily Sony knows how to do business and recovered, but it is worth noting that it isn't always how many console you can ship. In the short run its a good idea, but it could have adverse effects later on.

Agree as well. Just wanted to point they all had the potential to 20M in first year, but yes wrongly reading the demand at a price point will make saturation and bad curve.

That was the primary reason for PS4 change in speech, on the start they wanted to sell as fast as possible even with significant loss, but later almost no pricecut and profit on HW because they run their numbers and saw that the demand was at the point they wanted and having more demand or supply wouldn`t net more profit.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."