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badskywalker said:
DonFerrari said:

True, but produced to shipped would be couple days or at most like couple weeks difference. So produced means almost the same as shipped very shortly. Even shipped to sold is quite close as well, couple months difference usually.

Well it kind of depends on orders from retail stores, whether they choose to air freight it or ship it by boat (PS5 has chosen the former for launch), if stores do not sell fast enough, then there is a backup of production and space, which leads to decreasing production. I'm not saying that this will occur for the PS5, I'm just saying that it is possible for produced to be very different form shipped. I actually doubt the PS5 will suffer from slashing of production or overproduction, but I'm also pretty confident that it won't do as well as some people claim. I've seen a couple claim 20 million in its first year, which would be very interesting, but doubtful.

Sure would be true.

But for a succesfull console like PS4, Switch and we hope PS5 as well (at least I do) the production is shipped very fast and also sold as soon as hit the stores.

20M in first year is sure very unlikely (could happen? perhaps 1 chance in 10 thousand), but yes it is possible for a console production to outpast demand from retailers and then production needing to be reduced (we could say that whenever a console manufacturer revise down the forecast is that their production forecast was outpacing the demand so they had to reduce so they won`t have big inventories and needless expesnses).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."