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zorg1000 said:
VideoGameAccountant said:

I think you have to put it into context. At the started of 2018, the Switch wasn't even a year old yet. It had also come off the heels of a big Nintendo blow-out. Ports were more forgivable in 2018 because the system was still new and Nintendo needed to fill in the gaps. It should also be noted that the ports were gap fillers, often in the lighter months of the year. In 2020, the system is turn 3 years old and Nintendo EDA hasn't released much since 2017. Moreover, we have ports as headliners for the holiday season and nothing in sight. It's hard to call 2018 comparable to 2020 when the circumstances were forgivable. There is no reason Nintendo should be releasing ports of old games this late into the Switch's life. They should have new games ready to go. The issue is Nintendo should be performing far better than they actually are. 

Well if you want to talk about circumstances and putting things into context than let's talk about how 2020 is going through the worst pandemic in 100 years.

It almost seems as if Nintendo has all these Wii U ports ready and strategically releases them when there is a gap in the release schedule.

I work for an accounting firm with around 100 employees. We never stopped working during the whole pandemic. Nintendo is billion dollar company. If it was a month or two delay, sure. Intelligent Systems and Monolith were still able to get their games out (and XC:DE hit is release date based on retail leaks) But Nintendo is relying on ports to pad their holiday line-up (which, again, shouldn't be a thing on year 3). These teams have been working for over 3 years. ARMS came out in June 2017 and the team has nothing to show in all that time. The problem probably isn't the virus. The problem is Nintendo is doing a crappy job of getting titles out. 



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