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drkohler said:
chakkra said:

I'm no expert by any means but I think that if you are rendering a game at 1/4 the resolution (including textures) then you'll need just about 1/4 the memory bandwidth, and the Series S has almost half the bandwidth and more than half the amount of memory of the Series X. Besides, everybody here seems to have suddenly forgotten the role of the SSD when it comes to offloading work from the RAM (which I find surprising seeing how many threads about SSDs we had a couple of months ago).

That is a very dangerous thing to postulate. (The bandwidth in the Series S is perfectly ok, though). I've seen several posts that go the way of "If you only have 1/4th the resolution, you only need 1/4th of the ram". Apart from being wrong, the memory capacity in the Series S is the main concern voiced by developers all around the world, and for a good reason.

Ram isn't easily scalable. You can decrease texture size and geometry data for sure. That is half? a third? of the memory

The ssd doesn't really help either. Ssds are good for streaming, but there still is boatloads of data you need in memory, all the time. Raytracing is the buzzword now. Want rt? You need the data structures in ram. Want better shadows? You need much bigger cache in ram. Want better lighting? You need bigger data structures in ram. Want better AI? Need bigger game code and data in ram. Want other stuff I forgot to mention? You need all the data structures in ram.

Let's make it very clear: If you have to support Series S, the other consoles WILL pay the price for it.

Im ignorant on the subject but apart from AI, all those things can be just turnd on and off easily correct? The other consokes do no need to oay for it. You just make the series S version run with no rt, no detailed shadows and with lower resolution on textures. Like running a game on medium or high setup on pc.