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the-pi-guy said:
LudicrousSpeed said:
The CPU is the same in both consoles, I don’t see anything happening in six or seven years that is possible on one console but held back because the S doesn’t support it.

Plus it’s not like resolution is the only thing that can be cut. They can have a lower frame rate or less effects like ray tracing.

It's not always that simple.  

GPUs can do a lot of things.  Can even offload things like AI to them.  A lot of these things are way harder to scale.  

The biggest concern is the RAM.  It's barely an improvement over the PS4's bandwidth and capacity. And yet it's also expected to feed a GPU that's at least twice as fast and a CPU that's ~4x as performant.

Scaling from XSX to XSS greatly assumes that your game scales mostly by the GPU, that your game is running at ~4K on the better hardware. Neither of which are a guarantee. 

A lot of games are going to be just fine.  Probably most.

I'm no expert by any means but I think that if you are rendering a game at 1/4 the resolution (including textures) then you'll need just about 1/4 the memory bandwidth, and the Series S has almost half the bandwidth and more than half the amount of memory of the Series X. Besides, everybody here seems to have suddenly forgotten the role of the SSD when it comes to offloading work from the RAM (which I find surprising seeing how many threads about SSDs we had a couple of months ago).